using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;

[Serializable]
public class UIItemCfg
{
    [ReadOnly]
    public UINAMES Name;
    [ReadOnly]
    public UILayer Layer;
    [ReadOnly]
    public string Prefab;
    [ReadOnly]
    public bool FullScreen = true;
}

[Serializable]
public class UITemplate
{
    [ReadOnly]
    public UIITEMS Name;
    [ReadOnly]
    public string Prefab;
}

public class UIConfig : ScriptableObject
{
    [ReadOnly]
    public List<UIItemCfg> Dic;

    [ReadOnly]
    public List<UITemplate> ItemDic;
}